RESUME

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Work Experience
 

UX Designer
Niantic, Inc.
(July 2020 - Present)

I am responsible for designing intuitive UI, creating interaction flows, and helping with the direction of the products to merge the virtual with the real world. I work both on mobile products and AR-based headsets in delivering multi-player games.

UI/UX Visual Designer
Magic Leap
(Jan 2019 - May 2020)

I work as a bridge between the Art and Engineering teams within the Magic Leap Studios department. My role involves creating the UI, UX, and Interaction Design for Studios' First Party applications presented on the Magic Leap One headset.

Lead Designer
Across Realities
(June 2018 - Jan 2019)

I operated as the Lead Designer for Across Realities projects, where I was tasked with designing applications within different VR/AR devices and platforms.

UX Design Consultant
Avanade

(July 2017 - Nov 2018)

I worked as a full-time UX Design Consultant for Enterprise Companies around the United States. My daily tasks include working with the latest technology in both design and development. I work on a project-to-project basis with the clients of Avanade offering timely and thoughtful solutions during each product cycle.

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Education
 

Indiana University Bloomington
BS, Computer and Information Sciences

Minors: Human-Computer Interaction (HCI) & Italian

I attended the University of Bologna during the Spring semester of my Junior year of college for a total of 8 months. I did this not only to enhance my knowledge of the Italian language, but also to take courses at the University's Computer Science programme in order to better understand the impact of technological globalism outside the United States.

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Skills

Design Methods

User Research & Personas, Information Architecture, Wireframing, Prototyping, Heuristic Evalutions

2D Applications

Adobe Illustrator, Photoshop, Premiere Pro, Sketch, Figma

3D Applications

Unity, Unreal, Blender, Cinema4D

Development

HTML, CSS, JS, C#

Extra Curriculars
 

Accessibility Advocate and Group Member
XR Access

(Jan 2019 - March 2020)

Consider how producers, designers, and developers can create accessible XR content, promote accessible content creation tools.

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Credits
 

Pokémon Go - Hololens Demo (2021)
Pokémon Go - Mobile (2021)
The Last Light (2021)

Pancake Pals (2020)
Project Create: 1.3 (2019)
Undersea (2019)
Spatiate (2018)

*For a more detailed work history feel free to view my Linkedin available below.