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Speaking Engagements | Publications | Writing Opportunities 

2020

Augmented World Expo (AWE), "How to Design Connected Realities in Spatial Computing By Flipping Pancakes"

Cancelled due to COVID-19 Pandemic.

Game Developers Conference (GDC), "XR R&D: From the Frontlines"

Cancelled due to COVID-19 Pandemic.

2020 Speak
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2022

2022

"Chapter 17: The Design of Virtual and Augmented Realities"

Game Usability, 2nd Edition
Advice from the Experts for Advancing UX Strategy and Practice in Videogames

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2019 Speak

2019

Grace Hopper Celebration (GHC), "The Revolution of Spatial Computing: Emerging Design Frontiers in VR/AR"

This presentation was on the new frontiers of Spatial Computing, with the goal of making an approachable introduction to 2D designers and engineers. My main points of focus were on Object Integrity, Multi-User Experiences, and Accessibility & Flexibility.

Siggraph Spotlight, "Evolution of AR"

A podcast group conversation with Kent Bye (Voices of VR), Paul Reynolds (CEO and co-founder, Torch 3d Inc.), and myself. Our group chatted about the past, present, and future of augmented reality, shedding light on new ways to utilize the technology, including accessibility, experiential design, and storytelling.

2018

AWE Night Chicago, "Designing for Magic Leap ML1"

 

A presentation on the basic understandings of how to design for a spatial augmented device, leveraging the learnings from my work on the Spatiate project.

Leapcon Magic Leap Conference, "Magic Leap Creators Meet"

A roundtable discussion for the few independent developers who had created content for the newly launched Magic Leap One device. We spoke as a group on what it was like making spatial augmented content, and how we each brought our individual backgrounds into the nascent industry.

VR/AR Chicago, "VR & AR Games & Game Development"

A panel discussion focused on answering audience questions of designing and developing VR/AR content, with a specific focus on games.

2018 Speak
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